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Bestiary

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You can find here the different enemies present in the game with their characteristics.

Peaceful wildlife[edit | edit source]

Name HP

(easy/normal/hard)

Damage

(easy/normal/hard)

Behaviour Can be defeat by
Whale 3/5/10 1/1/2 Move randomly. When the submarine is close, it tries to run away. All weapons

(Harpoon torpedo x3)

Squid 5/7/14 1/1/2 Move randomly. When the submarine is close, it tries to run away while spreading ink to blind. All weapons

(Harpoon torpedo x3)


Aggressive wildlife[edit | edit source]

Name HP

(easy/normal/hard)

Damage

(easy/normal/hard)

Behaviour Can be defeat by
Shark 3/5/10 2/3/6 Move randomly. When the submarine is close, it sneaks on it before fleeing. All weapons

(Harpoon torpedo x3)

Giant mouth - 3/5/10 Can't move. When the submarine is above, it opens before closing to inflict damage. Can’t be defeat


Abyssal vehicles[edit | edit source]

Name HP

(easy/normal/hard)

Damage

(easy/normal/hard)

Behaviour Can be defeat by
Submarine 11/15/30 7/10/20 Move randomly. When the submarine is close, it aims and fires torpedoes before fleeing to recharge. All weapons

(Piercing torpedo x3)

Grapnel submarine 15/20/40 1/1/2

Chance to lose 1 to 3 modules

Move randomly. When the submarine is close, it aims and fires grapnels before fleeing to recharge. All weapons

(Piercing torpedo x3)


Boss[edit | edit source]

Name HP

(easy/normal/hard)

Damage

(easy/normal/hard)

Behaviour Can be defeat by
Megalodon 22/30/60 11/15/30

Chance to lose 1 module

Move randomly. When the submarine is close, it sneaks on it before fleeing. All torpedoes

(Harpoon torpedo x3)

Armored submarine 22/30/60 Bullet : 7/10/20;

Grapnel : 1/2/4; Chance to lose 1 module

Chase the submarine. When this one is close, it aims and alternately fires bullets and grapples. All torpedoes

(Piercing torpedo x3)